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Jpcc86 said:

Good start for a very good game. Gotta wonder if the good sales and critical/audience reception convinces SE to focus their efforts into this kind of projects, as it did Capcom with RE, and not so much into new entries, tho I hope they do both. That FF16 announcement is taking forever. If this is the quality we can expect for future entries in the series im very much on board, this game blows FF13 and FF15 out of the water, shame those 2 didnt have a similar gameplay/battle system. Wouldve enjoyed them much more if it was the case. The only thing that threw me off a bit is the voice acting and dialogue of certain characters, particularly Barret. You get used to it and theres nothing wrong with it per se, its very much in line with how the character was written in the original game, its just feels weird listening to it in this updated version.

Currently right in front of the final fight, and for me it looks like FF13/15 were necessary to get there.

Players have had very different expectations for linear story since the PS3 era, they had trouble finding a way to balance active gameplay with classic RPG tactics, and they had to figure out how to tell stories in real time during combat and explorations to streamline storytelling.

FF13 and FF15 were clunky, but in the end they really helped shaping FF7r into what it is.