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Any game will be held back by the weakest system that it is designed to run on. That is the way it has always been for cross-gen, cross-platform, and cross anything games. But, people make this out to be a much bigger deal than it is. Games always increase in complexity throughout generations. People are always getting better at using the tools that they have. Devs always get better at utilizing the available power. So, yeah, maybe there's a little bit more complication to developing games that are cross generation. But, it's not like some big magical speed bump in the way of making good video games. It's just one factor that is sometimes present, sometimes not, among a sea of many, many factors that determine how big and complex games can be.

In other words, it's not a substantial issue.