AngryLittleAlchemist said: Uh, yes it was. Did you not see the Digital Foundry video where they stated that BOTW could have clearly been better had it had a more Switch-centric focus? Or how about all the framerate issues on the Switch version that are also in the Wii U version, despite the Switch being much more powerful? It's funny because I don't think BOTW would have released that late if not for them needing to release it alongside the Switch, but at least day one, it's not like the optimization for Switch was all that great. The biggest difference was just that BOTW ran at 900p on Switch vs Wii U's 720p, but in motion the quality difference is minimal. Even the framerate was nearly a draw, as the way the game was optimized around the different systems resulted in both being worse at certain areas. |
You are not understanding the point. Any game would look better if its on a more powerful device. There is always better hardware out there, even when the Series X and PS5 release, there is still going to be better hardware out there that next gen games can utilise to look even better.
The fact that Zelda BOTW was a masterpiece and one of this gens best games, shows you don't need to have a game running on the latest hardware to be amazing. BOTW puts other masterpiece games to shame and it was built on hardware so inferior to even the weakest consoles on the market which is the Switch.
Games will have slow downs and low res etc but that doesn't stop the game from being unplayable or great. Heck Perfect Dark on the N64 ran at under 20fps most of the time and that game sits on a 97 meta.