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Cerebralbore101 said:
DonFerrari said:

Well the comparison for 50/50 is done on retail games also, basically was 20/80 the start of this gen and now is about 50/50 and soon to be 66/33.

Lots of Indies are retail in limited versions though. So I think you'd still have the effect of seeing a 10:1 digital to physical ratio for a lot of indies that have a limited edition physical retail version.

Don't get me wrong, I know physical game sales are plummeting. I just think the bean counters aren't seeing the forest for the trees. They aren't taking important factors into their equations. If we could do a digital:physical comparison between $60 games on PS4/XB1/Switch, that only included games in stock at most retailers, and include used games sales, I think we'd be sitting at around a 50:50 number right now.

But if you want to throw in Indies that don't really have physical versions outside of limited releases, PC games that are digital-only, games that are 5+ years old and not on store shelves anymore, I'm sure it's something like 70:30 in favor of digital sales.

Man, several games in the last couple years had reported opening week/month (retail 60USD games) of 50% digital, they were largely reported on VGC.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."