Mar1217 said:
Just look at the total sales of physical copies in certain medium like here, with video games, in a good chunk of cases physical sales alone are sufficent to surpass previous sales numbers that were solely physical at some point. You just looking at this whole thing from the ratio perspective alone while it certainly doesn't give the whole picture. Digital sales have been more acting like an aditive to the total of potential sales. They're not mutually exclusive. |
That would only show that gaming became more popular not that physical became more popular.
Starting this gen we had about 20/80 division between digital and physical, nowadays we have crossed 50/50 and are nearing 66/33 and that talking about retail games that have both versions. If you were to look at total sales of games it certainly is over 50% now and next gen will be much higher.
The biggest complain about digital is also a strenght, you can pre-order and pre-load the game and start playing at 0s after lockdown time for the game versus physical that you need to buy after release (you can try pre-order on delivery store and be lucky to receive before release, but can also only start playing 1 week after due to long shipment time) and drive, take line, instal, etc.
Mar1217 said:
Info from datamining doesn't always end up in full fledged projects though. It's just like those patents released that end up going nowhere most of the time. |
Don't know what you are trying to reply on my post. Your answer doesn't change that I have said we would have 3 models (already have 2 released) of Switch and this leak seems to indicate we will have all 3.
Mar1217 said:
If you want to go with the mobile/PC market angle which is almost a 100% share that sure seems a fair way of comparaison. To make this analysis clearer you need games that are available in more than one medium cuz I certainly won't refute the newfound digital market that came with the surge of Indies and digital only software. Then, we're also at a point where these previously only digital titles can also be sold on a physical medium which shows flexibility in the other range as well. Like I said, this will paint more as an aditive in the future. |
See my first reply to you. It changed from 20/80 to over 50/50 so digital have increased popularity while physical decreased.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."