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JWeinCom said:
Immersiveunreality said:

Good thing is that the sidequests do not take much time and give some decent items and exp in return + you can just totally avoid doing them.

I do agree that the limited timeframe in within you can do these sidequest is a bugger but still understandable because of the nature this first part of the story has,might be solved for the next 2 parts that

Spoiler!
dont involve the party being driven out of a city but end more openworldy.

Yeah.  Midgar was really linear compared to the rest of the game, which is part of the reason for some of the issues, so hopefully that can be resolved in later games.

I will say though, at least this game is a massive improvement in that regard from the last FF game I played (13) where their solution was just "fuck sidequests go run in a straight line". 

And i dare say that i think they almost nailed the gameplay with this combat that is evenly tactical as it is action packed,people that think this is a buttonmasher will be hitting a wall frequently.

If they use the same combatsystem for the next mainline FF with a mildly better camera and less interruptions then yes i will love it even more.