| Farsala said: A little late but still relevant. 03./02. [PS4] One Piece: Pirate Warriors 4 (Bandai Namco Games) {2020.03.26} (¥7.800) - 18.333 / 94.331 <80-100%> (-76%) 04./03. [NSW] One Piece: Pirate Warriors 4 (Bandai Namco Games) {2020.03.26} (¥7.800) - 17.340 / 78.911 <60-80%> (-72%) Switch now has a 4.2m install base lead, almost 50% more consoles than the PS4 but the same day 3rd party release still sold better on the PS4. Even COMG! predicted a Switch win by 50% with 33pts for the Switch version and 22pts for the PS4 version. 04./02. [PS4] Nioh (Koei Tecmo) {2017.02.09} (¥7.800) - 17.586 / 135.713 <80-100%> (-38%) 13./08. [PS4] Nioh 2 (Koei Tecmo) {2020.03.12} (¥7.800) - 7.365 / 136.667 <80-100%> (-35%) Nioh has better legs, but they aren't too bad for Nioh 2 to be flat by week 3. |
This should be common sense. The size of an install base is not the be all end all factor for software sales. The types of demographics an install base has is often more important. All companies learnt this a long time ago.
Nintendo faces the same problem Xbox did in the West: even if titles go multiplatform, Playstation still remains the console where most third party bases have their majority at.







