JWeinCom said:
The issue you're missing though is what the fanbase was led to believe. You can say that some people like chocolate and some people like vanilla. But if I like vanilla, you tell me you're going to make some great vanilla ice cream, you sell me a cone telling me it's vanilla, and then it turns out it's actually chocolate, then that's a problem.
You're making some assumptions about my tastesl. Personally, I like FF7 but it's not even in my top 100 games. It's not something I'm so passionately invested in that I'm upset at it being changed. TBH the changes really haven't influenced how likely I am to buy the game in one way or another. My issue is that this is not what anyone should have anticipated. I am not responsible for what I think a remake will be. Language works based on people having a consensus on what words mean. If Square's definition of remake is different than everyone else's, then the misunderstanding is entirely they're fault. Honestly, did you anticipate anything like the changes described in the spoilers when you thought of what a remake might be? To quote you, "all we know is it has the potential to be wildly different from the original". It's pretty clear based on the fact that they introduced a plot point specifically to explain they can now make major changes to the story, that they intend to do just that. By no definition should a remake be wildly different than the original, and people who were sold on the prospect of a remake are justifiably disappointed. Especially for people who are going to avoid spoilers and are going to wind up buying something they may not have decided to purchase if they knew what it was. There is a difference between subverting expectations that an audience built for themselves, as in the last Jedi (which I actually liked), and specifically leading consumers to believe a product will be something it is not. If I'm watching a Spider-man movie and they subvert my expectations by making Aunt May hot, that's subverting my expectations. If I'm watching Spider-man movie and there's no Spider-man in it, that's false advertising. Maybe the changes will actually lead to a better story. But that's really neither here nor there. When you tell people to expect one thing, and you give them something completely different, they will justifiably be disappointed. |
Why not? Comic stories get remade all the time, and films get remade for international audiences all the time, as well. Remakes usually have the same characters, the same world, and MOST of the same story and plot. Based on what I've seen and read, FFVII Remake is exactly that, with a turning point at the end that gives the creators unlimited potential to alter things or go in a different direction. Remake isn't the same as Remaster. If this was a Remaster I'd agree with you, but as it is it's a whole new game made from the ground up with the same characters, same world, same plot, same narrative...at least at first.
'what-if' scenarios are a completely viable way to remake a piece of media. 'what if aerith survived' is something I genuinely would be SO excited to experience. 'what if' it was a meta story about fandom and creators at war with one another?' is another. I get that some people might not like that, but it's within the realm of what can be considered a 'remake' for sure, even if it's on the fringes.
Also, only part 1 is called 'remake', and it's pretty faithful. PArts 2 and 3 might do the chaos theory thing and end up in a wholly different direction. That excites me so much more than just retreading what we already got. Would a shot for shot remake of FFVII in a new engine with a new gameplay genre be ballin? yeah, yeah it would. I'd buy that and love it. would an AU adaptation of the source material that starts with the same building blocks and makes something new and original also be good? yeah, that sounds perfect to me. both sound great, and both are variants on what a 'remake' can be. I think it's just a matter of many fans arguing about what THEIR interpretation of 'remake' is vs what Nomura is interpreting it as.
I can assure you that, while this is certainly on the fringes, there's nothing wrong with pushing boundaries and going forth into uncharted territory. Who knows, maybe this will be better than the original? You can't really know until you play through the whole thing. That's kind of the point I'm trying to get across, here. I can totally agree that this might be a direction people will be upset about, but I see WAY too much premature bitching about how it's ruining the sanctity of the game's narrative before we even know what direction it's going. All we know is that they've opened the doors to dozens of different possibilities.
When this all started, it sounded like a linear path. Now, it sounds like a branching path with dozens of potential end points. We still exist within the world of FFVII, we're still starting from the same point, but the idea that we could get a wholly new experience out of this has me more excited for Final Fantasy than I've been since 2006. XV was good, but this looks far, FAR better.
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