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First person can work well if there is a lot going on in the game. Like House of the Dead Overkill - which feels a lot like a 70s or early 80s action flick you’re interacting with.

But often I find they lose a sense of scale and feel very desolate and dreary, but not in a good way (like exploring an abandoned tower in Witcher 3), but in a bland and boring way.

Something about Doom and Quake made me find them to be about the most boring gaming experiences of the 1990s, but GE007 was one of the most thrilling of the decade. What did GE007 do differently? I’d say it was that lots of things were happening all the time, other than wandering mazes with weird monsters.

Why does first person work so well for Minecraft? I think a lot of that is because the star of the show is the creations in the sandbox.

In my opinion, Cybepunk will probably work because of all the stuff happening in the game. It doesn’t look like it has that empty brown, grey, and green desolation of games like Doom and Quake.

Last edited by Jumpin - on 09 April 2020

I describe myself as a little dose of toxic masculinity.