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EricHiggin said:
Neither console will be running at 100% load on the hardware most of the time. The loads on the hardware will fluctuate on both constantly and not simply between 95% and 100% either. The hardware at times can be running at much lower loads even for demanding games, and can run at lower loads more often for less demanding games.

If PS5 is running at a 50% (GPU) load, then it's basically putting out 5.1 TF at that specific point in time you could say.
If XBSX is running at 50% (GPU) load, then it's basically putting out 6.0 TF at that specific point in time you could say.

So who's being more clear? SNY with their fluctuating performance, or MS with their 'locked' performance?

Nice way to say it. But I suppose is neither of them. Is up to the developers to actually squeeze that performance peak, and show each systems attributes. But that is something that will not happen right away. But basically is all true, what you say and propose.

Digital foundry mentioned that PS5 variable frequency is more similar to Switch power profiles. meaning developers may choose what kind of computing power they need. But the XBOX SX while traditional in a way, still have some unknowns to properly make a guess. We haven't heard any exotic feature or secret sauce yet, just raw brute force performance. If DirectX12.1 is any indication and the new apis are something to make a guess. Microsoft approach for secret sauce will be purely in software. Probably and technically they can create commands or levels of performance to simplify development of multi-platform titles, problem is to actually make it work without rebooting the console each time a game requires a different profile.

Last edited by alexxonne - on 03 April 2020