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SKMBlake said:
RolStoppable said:

I get the impression that you still didn't read the explanation in the post of mine that you initially quoted. The way the technology works means that Nintendo can't do it any better either, because motion controls for a pointer mean that there are no permanent reference points that keep the cursor where it should be at all times. That's why IR aiming is so vastly superior, because it comes with much higher accuracy and without the need to recalibrate the cursor multiple times per minute.

I get the impression that you didn't read the explanation in the post of mine that you're quoting.

-The technology exists (and it is far superior to the wiimote).
- It has already been used in a small indie game.
- Nintendo is the best which can manage to pull a right use of the joycons without a IR sensor.
- The NVidia Shield port (with no IR sensor at all) shows that the game can be played without the wiimote's IR sensor

Motion control plus w/auto calibration (Wii) > Motion control plus w/manual calibration (Switch) > Motion control regular (Wii)

IR aiming (Wii) > motion plus aiming w/auto calibration (Wii) > motion plus aiming w/manual calibration (Switch)



Nov 2016 - NES outsells PS1 (JP)

Don't Play Stationary 4 ever. Switch!