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DélioPT said:
Cerebralbore101 said:

Switch did have 5 great games. Of those 5, 2 were basically ports and Splatoon 2 looks the same as the first (same assets speed up development).

BotW released in 2017 for both Switch and Wii U. It was a simultaneous release, not a port. They had six great games, one of which was a port. There's nothing wrong with reusing assets to speed up development. It's done in coding and other games all the time. It's smart, and honestly needs to be done more often. Fallout New Vegas uses a massive amount of Fallout 3 code and assets. Super Mario Galaxy 2 is my favorite Mario game, despite reusing a huge chunk of assets from the first game. If we are going to discount games because they've reused assets, then we had better throw out every sequel imaginable, because I guarantee you they all recycle the same code as the first game. Heck, even brand new IPs use code from older games. 

Wii U, in it's first year, had NintendoLand, Mario U, Game and Wario, Pikmin 3, Wii Fit U. Not to forget the redesigned Wind Waker game.

Nintendoland, Wii Fit U, and Game and Wario did not receive very good review scores. Nintendoland, and Wii Fit U sit in the 70's. Game and Wario sits in the 60's. My list did not include games in the 70's or lower on Opencritic/Metacritic. If I included those games, Switch's first year output will obviously look better than Wii U's output in the first year. 

I think it's really funny that you want to count Windwaker, but are going to call BotW a port. I'll take the Windwaker remake though, because I took Link's Awakening and put it on my own list. Are you willing to take the Xenoblade remake as a legit 2020 game then? 

But you can't ignore the fact that Mario + Rabbids was a Ubisoft game. It's not a 1st or even 2nd party game.
Ubisoft was responsible for that, not Nintendo; Same goes for the Cadence game: the developer approached Nintendo and they said yes. That was all.

Yeah, but I don't care who made the game. So long as it's a great game, that can only be found on Switch I'm happy. Nintendo could start writing checks, and cutting deals with 3rd party studios tomorrow. I'd be happy as a clam. If not for Rare, Nintendo 64 would have been an utter disaster of a console. That's half the 64's library of good games!

Nintend's own studios stopped supporting Wii U and 3DS at least 2 years before Switch was out, either completely or pretty close.

2016 saw Sun/Moon, Fire Emblem Fates, and Kirby Planet Robobot on 3DS. 2017 had Samus Returns, and Fire Emblem Echoes. 

2015 on Wii U had Mario Maker, Xenoblade X, and Splatoon. 

I completely agree that Nintendo abandoned Wii U after 2015. But 3DS?

Again, I don't care whether it's Nintendo's own studios, a studio they share an IP with, or a company they have major shareholding with. All I care about is whether or not I get games I can't play anywhere else. 

So far Nintendo has done a fantastic job on Switch. The only problem is that they are way too damned quiet about their 2020 plans, to the point where I, and others think they might not have any plans. 

Ok, let's forget reused codes and whatnot.

MK8 and Zelda are ports.
Doesn't matter if Zelda released at the same time on both systems - we don't even know if the Switch version delayed the release of the Wii U game. It probably did.
Zelda Switch was an afterthought. Had the game been built exclusively for it, it wouldn't have released in 2017.

So, ignoring, remakes and reused assets, the difference between Wii U and Switch is just too small.

How games were reviewed is irrelevant do this specific discussion,  i'm sorry. This thread and discussion is about what and how many games Nintendo is bringing to the market.

I get that you love the game and it also happens to be the best selling 3rdparty game. But we are talking about Nintendo games, not 3rd party games. If we extend this conversation to 3rd party games, then… there's no really sense for this conversation.

I don't know who develops Kirby, but besides that, not a single game you mentioned was developed by Nintendo's internal teams,as far as i know.
And that is exactly the problem: they stopped using their own teams to support Switch, but the problem is, in terms of numbers, you just don't see a big change going from having 2 platforms, to just having one.

"I don't care whether it's Nintendo's own studios"

But this is what i was talking about in the first place; This IS about Nintendo's own studios - and how Nintendo has been managing them.

Look, i get it that all you want is the games, but if we are talking about how Nintendo has or hasn't changed, we need to look at what they are doing.

When people complain that a game is a port, what they are really saying is "that game is old, so I don't care about it". For example: Tropical Freeze, and Bayo 2 haven't been talked about much because they were ports of old games. But BotW wasn't an old game at all when it released on Switch. So that whole line of complaining that "it's just a port" loses meaning, for BotW. 

Yeah, technically it's a port, or a simultaneous release. Either way it's a new game that can only be played on a Nintendo system (barring piracy). 

So, ignoring, remakes and reused assets, the difference between Wii U and Switch is just too small.

Sure, if we are only counting games made directly by Nintendo the difference is very small. It's basically Arms, Splatoon 2, BotW, Xenoblade 2, 1/2 Switch, and Odyssey vs NSMBU, Nintendo Land, Pikmin 3, 3D World, and Windwaker HD. I don't agree on only counting games made directly by Nintendo, but I see your point. 

  i'm sorry. This thread and discussion is about what and how many games Nintendo is bringing to the market.

Is it about how many games Nintendo brought to market, or how many games Nintendo developed themselves and then brought to market? Looking back at the OP it seems to be about how many games Nintendo has announced for 2020, after Animal Crossing's release. Pretty sure OP had no intention of excluding exclusive Switch games just because they were being developed by an outside studio. So games like Poke'mon, or Luigi's Mansion wouldn't have been excluded by OP right? 

@NightlyPoe Right?

How games were reviewed is irrelevant do this specific discussion

I think it's pretty relevant. After all, isn't this a thread about lack of hype, because Nintendo hasn't slated enough games post AC, and held a direct about it? If Nintendo churned out a bunch of games scoring in the 60's, for almost an entire year, you'd better believe that I and several other people on this site would be beyond livid.

I mean, do you really think this thread would have magically gone away, if Nintendo had announced 10 new (but horrible looking) games for 2020?