TalonMan said:
They only get the "boost" if the developer codes for it - that's the tricky part, which is why I hate the concept of dividing a userbase with different hardware configurations. Again - I could be totally wrong about this. I'm certainly not claiming to be the expert as to what's going on with the upcoming generation. I'm basing my opinion solely on assumptions built upon how things have been done in the past. ...but putting all this aside, I think @NobleTeam360 hits the nail on the head - I honestly don't like ANY of these prices, and I'm not sure I'm willing to shell out the money required to get into this next generation until those prices come down. |
Well from what I understood all games would benefit from XSX BC even if the dev doesn't do anything with that method to upscale the game. PS5 is doing something similar with PS4 BC, but sure we need to see the results to evaluate.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."