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Mr Puggsly said:
goopy20 said:

There are probably more Xone games that run in 720p than 1080p... You're saying we already have current gen games like GOW in 4k on current gen consoles and we should expect nothing less from a next gen console. What you're forgetting is that only very few people upgraded to a mid-gen console and experienced this, while the rest was fine with 1080, hell even 720p in flagship titles like Halo 4/5.

I think the problem here is that we don't really know what next gen graphics mean as we haven't seen it yet. But wouldn't you be disappointed if we would be playing almost the same games we're playing now, just in 4k and a higher fps? Don't we want to see completely new things and an even bigger leap from say RDR1 to RDR2, which by the way, run at almost the exact same resolution on 360 and Xone.

No, there are many games on X1 hitting 1080p. Many AAA games often settle with 900p. Games locked at 720p is a small list. There are many games with dynamic resolutions that drop to 720p, but PS4 has some of that too.

Agreed, a vast majority of 8th gen gamers are using base specs. So people content with that aren't gonna mind similar resolutions on Series S. And like I said before, a great looking 1080p game like God of War can look more impressive than a 4K game. Therefore the number of pixels isn't necessarily as important as the actual graphics.

I'm confused by your Halo 4/5 comment. Halo 4 is 720p on 360, 1080p on X1. Halo 5 is a dynamic resolution that jumps from about 800p to 1080p.

Again, PS5 could do 4K/60 fps and God of War and still have a lot of power to spare. Gears 5 does 4K/60 fps with room to spare for the highly demanding ultra settings. Developers also have the option of making AAA games at 4K/30 fps, 1440p/60 fps, but they don't have to drop down to 1440p/30 fps unless its a really demanding game visually.

RDR1 was well optimized on 360, likely the lead platform. The PS3 version was 640p and ran worse. RDR2 was not the lead platform on X1, feels like they just settled with 800p considering PS4 is doing 1080p.

Look, we can argue about resolutions all day, but the fact remains that resolution isn't that big a deal for the average console gamer. Most people watch 1080p content all day and can hardly tell the difference between a 1080p or a 4k movie on a 55inch tv. If a game looks great, nobody is going to sit right in front of their tv and say "wait a minute, this is not even 4k!" and feel like they're getting a lackluster experience. 

The real question is how ambitious next gen games will still be if they're designed to run on a 4Tflops Series S and the Xone. Also, if we're talking about parity, what will developers be able to use those extra 8 Tflops for on Series X? My point is that they wouldn't be able to use it for anything except resolution, fps and a bump in graphics settings. Not the things that actually matter like larger/ richer levels, ai, physics, world simulations etc.

Having cheap options might sounds great, but it does come with a major trade off. The worst thing that could happen is if 3rd party developers would start using Series S as the lowest common denominator, limiting their ambitions across all platforms. I'm sure games would still look better than what we're seeing today, but it simply would be a much smaller leap than what it could have been without Series S.  

Last edited by goopy20 - on 23 March 2020