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Riachu said:
shio said:
DTG said:
ArtznCraphs said:
DTG said:
Half Life would actually have a fully fleshed out, socially and politically relevant storyline while MGS would turn into just another VG narrative aimed to satisfy the entertainment hungry masses.
And Metal Gear would actually have naturalistic voice acting, up to date game storytelling methods, characters that resemble actual human beings with personalities that make the storyline relevant instead of exposition spewing automatons.

 

 

The voice acting in MGS is industry standard. As far as up to date storytellig methods, MGS4 uses cinematics just as movies have been for decades. VIDEO games can and dare I say should be interactive movies because you cannot impart such deep dialogue as the one with GW in MGS2 through in game storytelling alone. There is no golden rule as to how to tell video game stories, and considering the fact that no developer so far has been successful in giving as in depth exposition and detail as MGS games through minute in game scenes I'd say cutscenes are the way to go in creating storylines on par with the depth of movies and literature. As far as character personalities, I'd rather have a storyline that teaches me something about myself and the world around me rather than one that is entertaining with merely interesting characters filling the vessel of a "fun" oriented game without meaning or substance.

 

The "Video" part of videogames means that the games are played on a Electronical Screen (TV/Monitor). It has nothing to do with Movies.

It Planescape: Torment was able to provide a much deeper and complex (and less convoluted) story without the use of cutscenes-only. Deus Ex also provided a deeper story than MGS and almost as cinematic, yet there was still interactivity in every dialogue scene.

 

What exactly is the difference between deep, complex stories and convoluted stories?

 

 

Sigh. This right here is the prefect example of why people think MGS is great storytelling. The Great Gatsby is a deep, complex story. IT's not even slightly convoluted. Subtelty is also another thing that people often put in the came category as "large story." Gravity's Rainbow is a deep, complex story that never beats you over the head with the plot in the way MGS does. These things are possible.

MGS is a great series with a lot of good things going for it. Plotting and dialogue are not among those things.



My consoles and the fates they suffered:

Atari 7800 (Sold), Intellivision (Thrown out), Gameboy (Lost), Super Nintendo (Stolen), Super Nintendo (2nd copy) (Thrown out by mother), Nintendo 64 (Still own), Super Nintendo (3rd copy) (Still own), Wii (Sold)

A more detailed history appears on my profile.