Radek said:
That's why I don't consider anything below 1080p acceptable on 2020 console, because X1X already does 4K in crazy demanding current gen game called RDR2. 4K is 4 times the pixels of 1080p and whooping 5.7 times the pixels of 900p. Why would we want to go back to 900p (or 864p like RDR2 on Xbox One / S) in next generation games? $299 pricetag with 1080p games minimum and Series S will actually sell. 1080p with "a FULL HD" sticker has to be used in marketing materials, no 864p gimmicks. |
I don't subscribe to the what is an accetpable resolution logic. I feel 1080p is a sweet spot, but not crucial. Especially when the post processing effects and image reconstruction tech is improving the overall presentation.
Games like Doom Eternal and Fornite are hitting "unacceptable resolutions" on base X1. But these are also games using some of the best 8th gen options for improving the overall presentation.
Ideally Series S would push out assets and effects more demanding than RDR2. That will generally come at a compromise of resolution naturally.
Basically my feelings about resolution has kinda changed with all these new options developers have. Even old 1080p games from this gen can look bad due to poor post processing effects.
I believe its best if developers look at their options versus a 1080p requirement. Shadow of the Tomb Raider opted for 900p on X1 because they pushed effects instead. The end result looks better than a 1080p Rise of the Tomb Raider on X1.
But again, I think many games will target 1080p and higher on Series S. Series S may even have a lot of 4K content when it comes BC and less demanding titles.
Last edited by Mr Puggsly - on 22 March 2020Recently Completed:
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