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Wyrdness said:
Jumpin said:

Although what you described IS a remaster.

The intention of a remaster is to update a game for a new generation. It is basically the replacement of old assets such as outdated code/engines and art, but replicating the original experience as closely as possible.

A Remake is a completely new game based on the old one, and while it may follow most or all of the scenarios and redo scenes, it's mainly doing this as a homage to the original, and doesn't aim to replicate the old experience as a game. Remakes include new design, new direction, and occasionally a new genre. Examples of remakes include Goldeneye 007 Remake, Resident Evil Remake, and Final Fantasy 7 Remake.

What you just did here is mix up Remakes, Remasters and Reboots because the industry mixes up terms when they like, Goldeneye and FFVIIR are reboots as they go down a different direction to the original games, XBC and RE are remakes because they remake the original game while staying true to it even if its the same a remake doesn't have to be different from the original. A remaster has always been just a port of the original version to a modern console with little changes other than slight touch ups an example being TLOU on PS4 or RE3 on Dreamcast where it's the same version just on a newer platform.

This.



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1