goopy20 said:
Conina said:
No, it wouldn't make your point more obvious, it is totally contrary to your point.
"Going from 720p to 1440p will use around twice the resources, whereas SeriesX is 3 times more powerful."
Your point was that 1440p only needs 2x the resources of 720p and that 1/3 the performance of the Series X wouldn't be enough since 3 > 2.
But a perfect scaling engine would need 4x the resources for 4x the resolution. With a perfect scaling engine 1/3 the performance of the Series X would be enough since 3 < 4.
We all know that engines don't scale down perfect, but for most games you need around 1/3 performance for 1/4 resolution, not 1/2 performance for 1/4 resolution.
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Okay maybe you can help me out here. If a game is pushing Series X to its limits at 1440p/30fps, what resolution would they need to scale down to on Series S (with the same graphics settings) to hit the same framerate?
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Probably 720p/30 fps if they are lazy or 800p to 900p with additional tweaks.
It also depends how much headroom the 1440p/30fps has. If 35 - 40 fps are possible for the Series X unlocked and they lock it down to 30 fps for consistency, 800p/30 fps with the same settings or 900p - 1080p with additional tweaks could be possible.