DonFerrari said:
Actually since CPU would be the same we could even see something strange like 720p60fps on Series S for a 1440p30fps Series X title right? |
Going from 720p to 1440p will use around twice the resources, whereas SeriesX is 3 times more powerful. So if you have a game running at the same fps and graphics settings on Series S and X, you would have drop below 720p (probably 540p) if it's running in 1440p on Series X.
Like I said, if Lockhart is real, all of MS's exclusives will be designed so they can run at 1080p on Series S and Series X will have the exact same games, only running in native 4k/60fps (and 120fps with the X1 cross gen titles). It's going to be very interesting to see how a 4k/60fps Xbox exclusive will compare to a ps5 exclusive that's running at 30fps/ 1440p. Ps5 games will simply have more than double the resources left by not going native 4k. All of which they can spend on physics, ai, world simulations and overall fidelity, while still running at a resolution that will look noticeably sharper than what most people are used to on the base current gen consoles.
Last edited by goopy20 - on 23 March 2020






