By using this site, you agree to our Privacy Policy and our Terms of Use. Close
DonFerrari said:
Conina said:

That's wrong, no matter how often you repeat your false narrative.

Lowering the resolution ain't their only option. There are a lot of other options to tweak the performance for the devs.

And even if they took the lazy way by just reducing the resolution... how the heck do you come from 30fps/1440p to sub 720p? 900p or dynamic 720p - 900p would be much more probable, if the Lockhart has at least one third the GPU performance and almost the CPU performance of the Series X. 

Actually since CPU would be the same we could even see something strange like 720p60fps on Series S for a 1440p30fps Series X title right?

Going from 720p to 1440p will use around twice the resources, whereas SeriesX is 3 times more powerful. So if you have a game running at the same fps and graphics settings on Series S and X, you would have drop below 720p (probably 540p) if it's running in 1440p on Series X. 

Like I said, if Lockhart is real, all of MS's exclusives will be designed so they can run at 1080p on Series S and Series X will have the exact same games, only running in native 4k/60fps (and 120fps with the X1 cross gen titles). It's going to be very interesting to see how a 4k/60fps Xbox exclusive will compare to a ps5 exclusive that's running at 30fps/ 1440p. Ps5 games will simply have more than double the resources left by not going native 4k. All of which they can spend on physics, ai, world simulations and overall fidelity, while still running at a resolution that will look noticeably sharper than what most people are used to on the base current gen consoles.    

Last edited by goopy20 - on 23 March 2020