goopy20 said:
We've already went over scaling a million times. Well optimized console games don't use ultra graphics settings that take too big a hit on performance with relatively little gain in visuals. |
You understand that "ultra graphic settings" is just an arbitrary name? Settings that are currently called "ultra" will be called "medium" or "high" in future games. Settings that are currently called "medium" or "high" will be called "low" in future games.
Diminishing returns of current "ultra settings" compared with current "medium" or "high" settings will probably be very similar to diminishing returns of future "medium" or "high" compared with future "low" settings.
| goopy20 said: Fact is if you have 2 different SKU's with such a gap in specs, one console will always be held back by the other. Like Otto said, Minecraft with Path Tracing runs at 1080p/30fps on Series X. Now you tell me what looks better, Minecraft running at native 4k or 1080p with path tracing? |
Minecraft + Quake 2 RTX are extreme examples where the raytracing version needs one or two magnitudes of performance than the non-raytracing versions.
So let's have a look at other games which aren't 10 year old indie games or 20 year old classics.
- Battlefield V at native 4K without RT or at 1080p with RT. Now you tell me what looks better.
- Metro Exodus at native 4K without RT or at 1080p with RT. Now you tell me what looks better.
- Control at native 4K without RT or at 1080p with RT. Now you tell me what looks better.
That's not so easy to answer and opinions will widely differ, especially with different TV sizes and distance from the TV and preferences.
| goopy20 said: Now sure, you could say Path tracing also takes too big a hit on resources and it's not going to be viable in big AAA games. However, what about Indy games? I'm sure they could come up with some pretty cool games that could use path tracing as a gameplay mechanic, but throw Series S in the mix and that's already not possible. |
And why shouldn't it be possible on Lockhart with reduced resolution and/or reduced number of rays?









