Mr Puggsly said:
How do you keep ignoring the obvious? Again, resolution isn't the only visual setting that can be adjusted. You're suggesting a 1440p/30 fps game could look amazing on 9th gen specs. So developers have a couple options when supporting a 4TF Series S. Option 1: They can drop the resolution down to whatever works (maybe dynamic 720p-1080p/30 fps), while maintaining the same graphics settings as Series X/PS5. Option 2: Target 1080p/30 fps, but numerous graphics settings would be dropped down. Now watch the video below and learn how much performance can change simply by tweaking visual settings. If dropping the resolution alone isn't enough OR developers want to target 1080p, then other visual settings can be reduced. Hence, if you play games on Series S you may get lower resolution and visual settings. But overall the games will still be a big upgrade over 8th gen visuals with the exact same gameplay of 9th gen. So you opt for Series S for access to 9th gen games at a lower price. While the fidelity of the presentation could vary depending on developers choices. If you disagree with this, fine. But you keep arguing resolution when developers have more options than that. Especially when most games are already designed for varying specs. |
We've already went over scaling a million times. Well optimized console games traditionally don't use ultra graphics settings that take too big a hit on performance with relatively little gain in visuals. Fact is if you have 2 different SKU's with such a gap in specs, one console will always be held back by the other. Like Otto said, Minecraft with Path Tracing runs at 1080p/30fps on Series X. Now you tell me what looks better, Minecraft running at native 4k or 1080p with path tracing? Now sure, you could say Path tracing also takes too big a hit on resources and it's not going to be viable in big AAA games. However, what about Indy games? I'm sure they could come up with some pretty cool games that could use path tracing as a gameplay mechanic, but throw Series S in the mix and that's already not possible.
I think this will be a big factor compared to the ps5, which won't have those kind of limitations, at least not with their exclusives. They can push their ambitions as much as possible and think about resolution later. While Series X will be a lot like the X1X is now, it'll play the same games as on X1 and Series S, just better. Meaning most exclusives will be forced to "waste" all that extra resources on native 4k/120fps. Ps5 exclusives, on the other hand, can and probably will go for maximum visual fidelity in 1440p/30fps and can push the SSD tech without having to worry if it will run on lower specs too. Now, you tell me what will have the most potential for true next gen experiences that are unlike anything we've seen today?
Last edited by goopy20 - on 21 March 2020






