| Leynos said: Like a pop-up book version so yes it is. It would still be pretty much the exact same game, making it pointless. Looking the same but better looking isn't enough. OT as much as I loved it is still very much a 16 bit game in how it plays. They just have the camera in a tilt-shift. All you are asking there is Final Fantasy VI tilt-shift. OT is a fine game with some neat character but I cannot fully connect with them because they are a sprite. With the power of PS5 and having an FFVI remake in full 3D with Amano's style fully realized leaping from the artbook into the game would look better than just about anything out there. Something no FF game has yet to do but now have the ability to with modern systems. That is the treatment the greatest Final Fantasy and one of the best RPGs ever made deserves, far more deserving than it's successor and I am not saying FF7 doesn't deserve it. Just the superior game deserves superior treatment. Add a lot more depth to the gameplay. Fully orchestrated OST. Fully voiced opera scene and more depth and emotion into the characters. FFVI has so much emotion-driven story, blinking sprites no longer conveys what the vision for FFVI truly was. Final Fantasy 1 that would be fine. It's simple enough and a remake like OT would add to it, just not VI. |
VII isn't a remake it's a reboot the problem is that this industry mix up terms so often VIIR is not the same game as the original it goes in a completely different direction while VI with OT's approach would be a remake as it's closer to the original down to even preserving the visuals only in a modern fashion what you're asking for is a VI reboot not remake.
VI conveyed emotion fine with sprites because the emotion was down to the player's interpretation that would be lost in what you suggest as we would be seeing someone else's interpretation not to mention OT handled emotion fine in each character's stories you don't need full 3D for that this is more an individual problem if someone can't connect with sprites.
The reason both Bravely Default and OT did so well is because they realized you don't need all those bells and whistles to achieve the same intended result and no other genre has shown this more than JRPGs over the past decade an example of what I mean is FFXIII had all the flash fancy graphics and all yet Xenoblade ended up being the defining JRPG for the modern era for the genre with out all of that and it was down to good design and execution.







