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Runa216 said:
I still find it so odd that so many people like Skyward Sword. I know I've said that here before, but it remains true. Maybe it's just the audible minority or something? (It did get lower review scores and much weaker sales than Twilight Princess, so it must be the overall less-liked of the two)

for me, my rankings for all the Zelda games I've played:

1 - A Link to the Past - 9.9
2 - Breath of the Wild - 9.7
3 - Wind Waker - 9.6
4 - A Link Between Worlds - 9.4
5 - Twilight Princess - 9.2
6 - Four Swords Adventures - 9.0
7 - The Minish Cap - 8.9
6 - Oracle of Seasons/Ages - 8.7
5 - The Legend of Zelda - 7.8
6 - Link's Awakening - 7.5
7 - Ocarina of Time - 7.2
8 - Majora's Mask - 7.2
9 - Tri-Force Heroes 6.3
10 - Phantom Hourglass - 4.8
11 - Spirit Tracks 4.5
12 - The Adventure of Link 3.7
13 - Skyward Sword 2.4

Again, I really, really, REALLY hated skyward Sword. I hated the attempt at writing a romance but still not giving Link dialogue. I hated all the side characters. I hated the art direction. I liked the IDEA of a linear Zelda but felt the implementation was off. I hated the controls and despite playing for ~20 hours I could never get them to work with any consistency (This was the main thing; I could adapt to the rest of the game but those controls were terrible.)

Skyward Sword is in my list of 'games I hate from franchises I otherwise love!', alongside FFXIII, GTAIV, Mega Man X7, Mega Man 1, Assassin's Creed: Unity, and a handful of others. I guess people who got the controls to work might have had a wildly different experience, but again, as long as those controls don't work for me, that fundamentally breaks the game and ruins everything else. I fundamentally dislike the entire last bit of Final Fantasy XV's story and world, but the combat is fun so I can get over it. Opposite here. IF the game comes out on Switch I'll be sure to give it another shot, but 20 hours is a long time to play a game without the controls ever really working properly.

Every time a second Zelda game releases on the same console, it always sells less than the first.  That's just how it goes.  The Legend of Zelda outsold The Adventure of Link.  Ocarina of Time outsold Majora's Mask.  Phantom Hourglass outsold Spirit Tracks.  Twilight Princess outsold Skyward Sword.  And I can almost guarantee the Breath of the Wild sequel will sell less than the first.

The controls worked perfectly for me.  I don't know what to tell you on that.  I have seen some Youtube videos where they show both the screen and have an overlay of the person playing in the corner.  That could be a way to see if you are doing the moves correctly.  Did you ever play Wii Sports Resort?  That game is almost a tutorial for Skyward Sword.  So much between those games works the same.

I liked the structure of Skyward Sword a lot.  I felt like for both that game and Mario Galaxy, Nintendo basically took the structure of the 2D games and mapped it into 3D the best they could.  I've gone into this more in depth before, but basically SM64 and Sunshine were about exploring and finding stars.  The 2D games and Galaxy, are just about getting to the end of the level.  You know where you need to go from the very start.  For Zelda, Ocarina of Time, Majora's Mask, Wind Waker, and Twilight Princess all have wide open overworlds with relatively few enemies.  The 2D Zeldas and Skyward Sword have more maze-like overworlds with heavier concentrations of enemies.  Combat and map traversal are more emphasized.



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