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Intrinsic said:

Pemalite said:
  1. The Xbox One X has the GPU edge no doubt, it has the bandwidth, it has the functional units and will take the fight to the RTX 2080.
    The Playstation 5 is a step down from the Xbox and falls into the Geforce RTX 2060 Super/RTX 2070 territory which is a step down from the RTX 2080.
    This is just the raw performance from the details we have currently, obviously we don't know all the details on the next gen hardware to actually make a 100% accurate comparison.
  2. You can do it on the PC, it requires CPU or GPU cycles to pull off, where-as the console use specific co-processors to offload the task.The PC also has compression/decompression standards as well. For example: https://en.wikipedia.org/wiki/DriveSpace#Overview
  3. There are going to be instances where the Playstation 5 cannot maintain it's full clockrate due to TDP limitations, anyone who has used and extensively tested how the power relationship between the CPU and GPU portions of the APU will understand what I mean.

  1. If the XBX is comparable to the 2080... there is no way that the PS5 is comparable to the 2060... there's like a 15% performance difference between the 2080 super and the 2070 super. So that main one with the difference between the XSX and the PS5. You are right though, we do not know all the details and it would be silly making these kinda assessments now.

  2. Yes, I know you can obviously do compression stuff on a PC too. Using the GPU/CPU like the current-gen consoles are doing right now. But the next-gen consoles and particularly the PS5 has specific silicon exclusively for that task. And not just talking about compression/decompression here, I am saying there are other components built into the PS5s APU specifically to make this whole instant access/data throughput/management unique to the PS5.

  3. I am also aware of that, but that applied to every single processor out there doesn't it?

I have to say you were right on spot (Intrinsic) when you were calculating an equivalent of 15 Teraflops or even more for PS5 years ago considering architecture changes. If 8 TF of NAVI is equivalent to 13 for VEGA 64, then let say 10 teraflops of PS5 would be 16,25 on the old architecture.  So a little better than you thought it would be. 

Still The XBOX is faster. I think It will be equivalent to a RTX 2080 while the PS5 is more like something in between a RTX 2070-RTX 2070 super. 

Considering what a company like Crytek did when It made Crysis back in 2007, I think great things can come from both consoles. 

IF they don´t reach 60 fps 4k in ultra quality, they would reach it in very high quality mode or high. Its much better than what we had when PS4 was launched, that was 1080p medium quality mode. 

Discussing if PC can have an SSD as fast as PS5 or not, doesn´t make much sense at all. 

First of all its a matter of time that PCs will have faster hardware if it doesn´t now,  and I guess that in 7 years consoles SSDs would be really slow in comparison. PC will be always ahead. But  that doesn´t mean that that hardware is used. 

Mainstream on PC is different. Many people, me included, have SSDs based on SATA3. And there are a lot that still have mecanical disks. 

So It will take a great deal of time until games are made for pc considering everyone of us have 7 GB/s SSDs. 

PS5 exclusives programmers will take advantage of that starting at the end of this year.  

Same with graphic cards. Which designed really takes advantage of an RTX 2080 ti? yes you have some better textures and more fps, but is the geometry different? is the lighthing really diferent, not much? Also the games are what matters. I´m sick of minecraft. 

When Microsoft showed the Xbox one X for the 1st time, they showed Forza and Minecraft 4k. 

Now they show Senua 2, that is not even a true AAA game, we´ll see if it gets there, and Minecraft Ray tracing. 

While Sony is doing the best games that look awesome even on PS4 pro. I can´t imagine what Naughty Dog or Santa Monica would be doing  with the power of a PS5.