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Pemalite said:
  1. The Xbox One X has the GPU edge no doubt, it has the bandwidth, it has the functional units and will take the fight to the RTX 2080.
    The Playstation 5 is a step down from the Xbox and falls into the Geforce RTX 2060 Super/RTX 2070 territory which is a step down from the RTX 2080.
    This is just the raw performance from the details we have currently, obviously we don't know all the details on the next gen hardware to actually make a 100% accurate comparison.
  2. You can do it on the PC, it requires CPU or GPU cycles to pull off, where-as the console use specific co-processors to offload the task.The PC also has compression/decompression standards as well. For example: https://en.wikipedia.org/wiki/DriveSpace#Overview
  3. There are going to be instances where the Playstation 5 cannot maintain it's full clockrate due to TDP limitations, anyone who has used and extensively tested how the power relationship between the CPU and GPU portions of the APU will understand what I mean.

  1. If the XBX is comparable to the 2080... there is no way that the PS5 is comparable to the 2060... there's like a 15% performance difference between the 2080 super and the 2070 super. So that main one with the difference between the XSX and the PS5. You are right though, we do not know all the details and it would be silly making these kinda assessments now.

  2. Yes, I know you can obviously do compression stuff on a PC too. Using the GPU/CPU like the current-gen consoles are doing right now. But the next-gen consoles and particularly the PS5 has specific silicon exclusively for that task. And not just talking about compression/decompression here, I am saying there are other components built into the PS5s APU specifically to make this whole instant access/data throughput/management unique to the PS5.

  3. I am also aware of that, but that applied to every single processor out there doesn't it?