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the-pi-guy said:
Azzanation said:

I completely understand what you mean however.. how would a super Fast SSD benefit games like Ori and the Will of the Wisp or a 2D Platformer? Just to name this genre as an example.

We could say something like LittleBigPlanet.  

The thermometer on the left:

Could probably be eliminated.  

The reason it was there was because on the PS3 in particular, you'd have to keep the entire level into memory.  So you would be constrained to the 256 MB limit.  

There's a bigger limit on PS4, but there's still a limit.  

With an SSD, if a game designer wanted to make bigger levels, they could.  

Want to make a huge 2D world that is completely continuous, (ie imagine if every level of Super Mario Bros was connected and all on the same screen.), you can.

Want that world to have moving parts all over?  You can.  

Okay thanks, Hiku explained it to me as well. Well lets see if devs take full advantage of these super fast SSDs next gen