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Hiku said: 

So in a side scrolling platformer, they can use this technology to for example allow you to move much quicker without making notable artistic sacrifices.
From my observation you can move much quicker in Bloodtained than in Oro. The tradeoff is that Ori has much higher fidelity instead.
And if the textures in Ori are so detailed and beautiful that they push the limits of what the system is able to load in, then the faster and bigger the memory, the more beautiful they can make the game.

Okay, I just wanted to know if we will see improvements to other style of games.