Hiku said:
Do you remember where you read that? Because in an interview I remember he said he was surprised when they figured it out, which happened years later. In that same interview I recall that some engineer/s asked him if they could work on this BC project, and he said ok. So that sounds like it wasn't planned from the start. |
“We had to bake some of the backwards compatibility support into the [Xbox One] silicon.” Considering the first back-compat 360 games didn’t hit Xbox One until 2015, that’s mightily impressive foresight.
https://www.gamesradar.com/how-xbox-one-x-emulation-technology-is-helping-to-resurrect-the-last-two-generations-of-xbox-classics-in-4k/
Perhaps he was surprised at how well they made it or perhaps there is some misleading between the baked in being specifically for BC or something they were able to make use. (Like when I said the 3D audio chip in PS5 working like SPE then perhaps it could be used to BS PS3).

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







