By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Hiku said:
FloatingWaffles said:

I don't doubt that they cared about PS4 Backwards Compatibility at least, I think they realize how important it will be to carry over the games from this gen given that they are leading in it, but it's just always seemed to me like everything else from PS3 and below they just aren't interested in putting in the work to do so. When we've got people from Sony like Jim Ryan saying "who would want to play this" in regards to old games a few years back and how the only "solution" they've offered for some PS3 games and such is through Streaming in PS Now. It's better than nothing sure, but it's always just come off to me as "we won't do it ourselves, but here you can stream it at least". 

You're right though, maybe they did look into it and we just don't know about it and they do have things they can look at and decide "ok well is it worth putting in the time and effort to do this", after re-reading that Jim Ryan quote he did say a lot of people asked for it and only a few ever used it, but I don't think it doesn't mean they shouldn't ever try, but I realize they're a business first and foremost and will make decisions that way.

If at the time of the PS4 generation Sony realized they at least couldn't do PS3 BC the way Microsoft were able to do 360 BC, then a comment like Jim Ryan's seems like standard PR. "It's not going to happen, so how do we make it look like its less of an issue?"
And even if Ryan's comments happen to reflect everyone else's sentiment at Sony, things can certainly change between then and now.

Some years back EA famously commented on the current state and future of single player narrative driven games, as if they're not viable.
Then this year they released such a single player Star Wars game, with no microtransactions, lootboxes, or even multiplayer.

The fact that PS5 has taken at least PS4 backwards compatibility so seriously is a good sign that if there was a different attitude before, it's different now.

FloatingWaffles said:

I just also don't understand the "taking away resources from other things" logic, because with Microsoft they've been doing BC for years and we've seen the amount of growth they've still been able to achieve in their studios, budget, etc. It's seemingly not taking away much, if anything at all.

We've also even seen increases in games like Black Ops where that blew up in popularity again and hit 70k concurrent players again once it was added to Xbox One BC, so it's definitely not a matter of nobody using it at all. 

The story of Xbox One's BC was that MS started the project internally, after the console was released. It was apparently not even a big focus but more of a side project iirc, because they didn't think they would be able to figure it out effectively. But they did. Phil Spencer said he was surprised by this.

So what I'm getting at there is that MS didn't task AMD with this. They did it themselves after their system was finalized.
Why this is important is because by launch, the specs are set in stone. The more extra less necessary tasks you give AMD, the more that subtracts from other more important tasks they can work on in that time, right?

I suppose in this case Sony thought that BC for PS4 games was important enough to prioritize over other things at this stage. But no doubt that time could have been used for some other 'secret sauce'.
I'm not sure if MS also asked AMD to do the same for them with XSX, but this is the first time I heard of this approach. In PS3, they just threw in the Emotion Engine chip from PS2 on the motherboard. And with the XBO and PS4 chipsets, they did neither.

So I figure potential PS3 - PS1 emulation, if it happens, is something Sony will try internally. If they haven't already started (because they have a deadline to meet and things to prioritize, such as the operative system being as ready and feature filled as possible at launch), then some time after they have more time to work on it.

Just a small correction, MS had some features backed into the X1 that made their BC possible, it was on their plan since they designed the console.

BraLoD said:
DonFerrari said:

The only way they are going to cost the same is if Sony have higher profit per unit.

Althought the SSD is better it is most likely the PCI 4.0 choice and few extra controllers, and they are accepting third party solution on PCI 4.0 so it can even end up as cheaper then MS solution that for they to put external SDD needs something very unique to them.

While MS is using like 40% more CUs and 20% more controllers for RAM, which will make their console probably quite bigger.

So when all is put together I guess 50-100 cost difference to manufacture, which is about what Ahmad had guessed like a month ago (that you have for the 450 BOM of PS5).

You are going to be disappointed if you are still expecting the PS5 to be $400.

Or are you expecting the XSX to be $600?

I'm expecting it to be sold at loss on 450 price tag at the moment and XSX 500 with similar loss if only system or 550-600 if Lockhart really launches.

HollyGamer said:

WTF happened in here while i am sleeping ! 

Sony reveal wasn't as good as some expected and had the openings other were waiting to trash Sony =p



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."