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LivingMetal said:
DonFerrari said:

Just two corrections.

From what is know Rare choose to focus on Kinect because  they liked the novelty of it (and also let's not forget that almost anyone from Nintendo era was in the company anymore at that time).

And this creative freedom isn't even cut for this gen, at most the last third of it.

But however you want to define "creative freedom," at the very least Sony has allowed developers to make the decisions they need to make to fulfill the vision of a particular title.  That is in contrast to creating and directing a product to appeal to the widest commercial audience.

Yes, every thing we know points to almost total freedom for devs (and sure some closing studios due to it) to the point Sony seemly pushed SSM to try a different IP but accepted when they wanted to make another GoW, and several other similar cases (but we will have some know folks in VGC pretending that now Sony is mandating that their devs milk the IPs).



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."