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SvennoJ said:
This thread sure is entertaining. The only disappointing part was, also limited to 16GB ram. 4K HDR takes 8x the memory of 1080p SDR for a lot of the rendering pipeline, including textures themselves. Compression will help but more memory would have been better. Virtual memory can help, but even this super fast SSD with hw compression has 9 GB/s throughput, compared to 448 GB/s for ram. Yet perhaps the OS can free up more memory by using the SSD for its memory needs. Ray tracing is also a memory hungry process.

I had hoped for 24 GB at least for the upcoming gen. Storage space can be expanded, the 16GB is there for the next 7 years :/

Anyway finally an end to those endless load times. Assuming the patch process is still as asinine next gen, patching GTS (the copying phase) should now last about 45 seconds instead of 35 minutes!

Several of the points speaked were on line of reducing the load on the RAM and texture filling it up. But sure I would also liked more.

But again PS goes the unified RAM and Xbox two different pools.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."