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This thread sure is entertaining. The only disappointing part was, also limited to 16GB ram. 4K HDR takes 8x the memory of 1080p SDR for a lot of the rendering pipeline, including textures themselves. Compression will help but more memory would have been better. Virtual memory can help, but even this super fast SSD with hw compression has 9 GB/s throughput, compared to 448 GB/s for ram. Yet perhaps the OS can free up more memory by using the SSD for its memory needs. Ray tracing is also a memory hungry process.

I had hoped for 24 GB at least for the upcoming gen. Storage space can be expanded, the 16GB is there for the next 7 years :/

Anyway finally an end to those endless load times. Assuming the patch process is still as asinine next gen, patching GTS (the copying phase) should now last about 45 seconds instead of 35 minutes!