Nu-13 said:
Just listen to yourself. You made the ridiculous claim of muddied colors because of limited memory when much weaker consoles had vibrant colors everywhere. |
I just bolded the part that you seemingly overlooked. Those old console games were programmed much more hands-on, and programmers could choose all the colors and shades they specifically wanted. But try doing this when you have the choice of millions of colors and have to bring that down to 12 or 16 bit (4096 and 65538 colors), especially when it's supposed to look "realistic". That's simply an impossible task.
I did all the part before that to explain why those consoles looked vibrant despite having very limited RAM and explained how they did it. But the thing is, that's simply not possible on modern 3D graphics.
Remember when I gave you the size of a screen on the SNES above? Since it's all 2D in a 2D engine, all fits into those 64 KB. No need for a framebuffer, no need for extra space for the textures, some post-processing, and so on. And since you see so much more detail in 4K, especially with HDR10, you can't cheap out on the textures unlike in the 7th gen without it looking very uncanny or just plain bad. Back then, the only the colors really got muted as the resolution and processing power was too low to include and see all the details anyway. But that's gonna become a problem this gen after 2022 at the latest.
The Nintendo eShop rating Thread: http://gamrconnect.vgchartz.com/thread.php?id=237454 List as Google Doc: https://docs.google.com/spreadsheets/d/1aW2hXQT1TheElVS7z-F3pP-7nbqdrDqWNTxl6JoJWBY/edit?usp=sharing
The Steam/GOG key gifting thread: https://gamrconnect.vgchartz.com/thread/242024/the-steamgog-key-gifting-thread/1/
Free Pc Games thread: https://gamrconnect.vgchartz.com/thread/248138/free-pc-games/1/







