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JRPGfan said:
Good explaination of why they choose fewer CU running faster, instead of more running slower speeds.
I didnt know there was additional gains, other than the chip size ones.

With more CUs you can run more tasks in parallel which is important for GPUs, but of course Cerny decided not to mention it. Guys who work in game dev are laughing at all this "higher clock" is better stuff because actually it is better to have more CUs than run them at higher frequency.