CGI-Quality said:
Read The Bold.
XBOX SERIES X (SCARLETT)
2080Ti
We'll use all of the things that console people love to talk about and then others. Theoretical performance "ze terafloppies"? Goes to the Ti. Memory bandwidth? The Ti. Memory Clock? A Tie. Memory Bus? The Ti. Texture Rate? The Ti. Pixel Rate? Scarlett. Transistors? The Ti. RAM? The Scarlett. Those are the majority of things that matter, even though the Scarlett is missing Tensor Cores right now (yes, these matter, especially for RT) Even mentioning all that, you cannot compare them 1:1, once again, but if you try, the Series X (or Scarlett, specifically) is a closer match to the 2080 SUPER. |
It wasn't my intention to start a debate over which gpu is more powerful. Whether Series X is on par with a 2080ti or a Super, I,m sure we can agree that it has amazing specs regardless. It will probably be $599 or more, but that's fine by me and for those who think it's too expensive, they can always wait for a price drop. I'm pretty excited about Series X but my main concern is this whole cross gen and 4Tflops Lockhart thing.
I just don't see how they can really fully optimize Series X games to look as good as they possibly could, while their 1st party developers constantly have to think "will this run on X1 and/or on 4Tflops too". Obviously, if MS's 1st party studios were to aim for native 4k by default and use inefficient ultra settings on Series X, it would be a different story and yes, then they could just drop the resolution to 1080p, scale down some of the ultra settings and it will run fine and look pretty much identical on Series S, at least to the masses. But imo that's not the best way to optimize a next gen console. It's basically like saying a 2080ti is not capable of pushing out more impressive visuals than Gears 5 at 4k with insane graphics settings. We both know it can, but maybe not in native 4k and while using inefficient ultra settings.
So if the ps5 is 10Tflops and they could optimize their games purely for visual fidelity, use checkerboard rendering, be as efficient as possible (with no ultra graphics settings) and aim for 30fps, wouldn't Sony's 1st party developers be able to get far more impressive results out of the ps5, even if Series X has the Tflops edge? Maybe I'm missing something, but I just feel Lockhart will just be holding the Series X back, just like the Xone is holding the X1X back right now. With the X1X that was to be expected as it came out years later and wasn't mean to take a massive leap over Xone and leave the main userbase behind. But if they would've launched at the same time, one of them surely had to be holding back the other, depending on what the base platform would be.
Last edited by goopy20 - on 16 March 2020






