Jumpin said:
1. Huh? 2. Yes it does. It's your own fault you don't understand that 4 is greater than 1. The norm is that companies do 1 general update a year, and sometimes they do a holiday season showcase. This has always worked, and when that update is placed in the dead period opposite the holiday season, then it has the lowest effect on distracting from current and upcoming products. I have repeated this multiple times, if you can't comprehend that holiday seasons only come once a year, I can't help you. 3. Which are fewer than the Wii U era. And they're doing even fewer now and sales have been high prior to Coronavirus. 4. OK. 5. My central point is that more than 1-2 general directs are not required per year. 1 to update on future games and 1 to showcase the holiday season lineup. 6. OK. |
2. Lemme rephrase the question, why are they having success with 4 directs per year when that isn't the 1-2 number you're saying they need? For the question to be answered, you must acknowledge the elephant in the room, being the Switch existing. Also, what metric are you using to determine how much a direct distracts exactly? It definitely ain't sales, the only relevant metric, as BotW, MK8D, Splatoon 2, etc. have continued to sell despite the many directs since their release to supposedly distract from them.
3. But still more than 1-2.
5. Yes I know, that's why I'm saying they're not required to have less than 3 directs either.







