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CGI-Quality said:
goopy20 said:

That doesn't make sense. Why could, or should these next gen console aim for native 4k when even a 2080Ti can't even hit 60fps on current gen games at that resolution? I'm not even talking about RT, as that would cut that framerate by another 50%. We would practically be playing the same games we're playing now lol.

I said nothing about 'aiming for' (you have a habit of making things up as you post — quit doing it)! I said it's where we should be. We're obviously not there, but even though we aren't, it still isn't a waste of resources (especially when you only mentioned 4K and didn't say anything about 60fps — a convenient omission).

Besides, there are games that a 2080Ti can run at 60fps in 4K, so that's not a working example even if that was my argument.

It wasn't a trick question here. I just asked, from a game development point of view, wouldn't native 4k suck up too much resources and limit the ambitions of developers on next gen console games? Maybe for some people half the overall visual fidelity in favor of 4k or a higher fps isn't a waste of resources, for example if you're gaming on a 144hz monitor. But we've already seen with the X1X that saying "this plays the same games but better" just doesn't fire up consumers like the promise of completely new games that take a dramatic leap from current gen titles does. 

Obviously there are games that do run at 4k/60fps on a $1300 2080Ti, but there are already plenty that don't. So lets take RDR as an example, how is Rockstar supposed to push things even further with RDR3, if the game was designed from the ground up to run in native 4k and RT on ps5? Roughly speaking, the boost in resolution and RT (depending on how AMD's RT cores perform) would leave Rockstar with about the same resources left for making the actual game as they had when they were making RDR2 for the ps4. 

So just let me ask you another question, what kind of leap in overall visual fidelity are you expecting from these next gen games?