Mr Puggsly said:
I agree with most of what you said or don't have real disagreements, but this I will respond to. It's hard to say what Control would be if it was designed solely for PCs (not base consoles as well). Because there would be graphics settings to adjust and ray tracing is optional. Generally PC games are already designed to work on various levels of specs so more people can play them. What does minimum 4tflop mean really? Does that mean to run the game at lowest settings, 720p and 30 fps you need 4tflops? Even then, settings could likely be tweaked further for a playable experience on lower specs. In theory Control could function on Switch with a serious visual overhaul but could fundamentally be the same game. We could say numerous 8th gen era games were designed for X1 as a minimum. Such as Witcher 3, because I don't think they anticipated scaling it back for Switch. Crysis 2 and 3 on PC require specs far better than 7th gen consoles. You can't even lower the graphics settings to console levels in the PC versions. Yet the scaled back versions designed for consoles are essentially the same games. Like I've said before, its evidently easier to lower the GPU demands of games over really high CPU and RAM requirements. Even if a game is designed for a powerful graphics card in mind, lower spec console can generally handle the same game with scaled back visuals. |
Not all games can be ported to the Switch, though. We've seen some pretty decent ports but there are also some really bad ones like Fifa, Overwatch, Ark etc. We also know that Cyberpunk can't be done on the Switch, hell they delayed it because they're having problems getting it to run on the X1. It probably depends if it's a cpu or gpu heavy game.
Last edited by goopy20 - on 14 March 2020






