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shikamaru317 said:

You seem to be forgetting some things:

1. Control is a game that was designed to scale on everything from a 1.3 tflop GPU Jaguar CPU base Xbox One to PC's with 12 tflop 2080ti GPU's and Core i9 CPU's. As a late gen game it had to be designed to run on a huge scale of hardware, and that means that visual compromises had to be made on both ends of the scale to get it to run on everything. If Control was designed as a PC exclusive, with minimum specs at 4 tflop and recommended specs at 10 tflop for instance, you would have a much better looking game. 

I agree with most of what you said or don't have real disagreements, but this I will respond to.

It's hard to say what Control would be if it was designed solely for PCs (not base consoles as well). Because there would be graphics settings to adjust and ray tracing is optional. Generally PC games are already designed to work on various levels of specs so more people can play them.

What does minimum 4tflop mean really? Does that mean to run the game at lowest settings, 720p and 30 fps you need 4tflops? Even then, settings could likely be tweaked further for a playable experience on lower specs. In theory Control could function on Switch with a serious visual overhaul but could fundamentally be the same game.

We could say numerous 8th gen era games were designed for X1 as a minimum. Such as Witcher 3, because I don't think they anticipated scaling it back for Switch.

Crysis 2 and 3 on PC require specs far better than 7th gen consoles. You can't even lower the graphics settings to console levels in the PC versions. Yet the scaled back versions designed for consoles are essentially the same games.

Like I've said before, its evidently easier to lower the GPU demands of games over really high CPU and RAM requirements. Even if a game is designed for a powerful graphics card in mind, lower spec console can generally handle the same game with scaled back visuals.

Last edited by Mr Puggsly - on 14 March 2020

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