Radek said:
1800p sounds good as it's almost 3 times as high as 1080p. I'd say anywhere from 1620p to 4K with 1800p being the sweet spot for more frames and / or effects. For example Hunt Showdown is 1800p on One X, 1440p on Pro, 1080p on PS4 and 900p one Xbox One / S. 1800p is 4 times 900p so it's still a big upgrade over both 900p and 1080p. |
There are plenty of 900p games on ps4 as well. I am no game developer but everyone and their grandmother knows that on consoles, developers always need to make compromises and will aim for the best bang for the buck. Native 4k or 1800p isn't that as it would cut fps in half compared to 1080p, meaning overall visual fidelity would have to be cut in half as well. Of course, we'll see some cross-gen and Indie games in native 4k but it will be a design choice based on how visually ambitious the game is. The ps3 also had a ton of Indie games running in 1080p, but that didn't mean they got praised for their awesome graphics compared to something like TLOU running in 720p.
Now, I understand 8k sounds awesome and we don't know yet how AMD's Ray Tracing cores will perform, but I don't think people realize the kind of resources native 4k and RT requires, let alone 8k lol. Just to give you an idea:
To enable 4K 60FPS in control natively, we will need a graphics card that is 2x stronger than the RTX 2080 Ti. That's without raytracing. With raytracing, that number doubles again. Nvidia's RT series may be powerful, but we need beefier graphics cards to make the 4K 60FPS dream possible. This is especially true if we want to keep adding raytracing into the mix.
https://www.overclock3d.net/reviews/gpu_displays/control_rtx_raytracing_pc_analysis/6
So the question is, do we really want the next gen games just to be defined by resolution, with not enough power dedicated to providing an actual leap in graphical fidelity? You know, the stuff that actually matters in defining new experiences associated with a new console generation.
I'm sure Permalite, Cgi-quality or anyone who knows anything about graphics will tell you that developers pushing native 4k on consoles may not be the best idea. Obviously, games should look sharper on ps5, but not at the cost of half the gpu resources. It's far more likely the ps5 will be using techniques like temporal injection, checkerboard rendering etc. that'll get the job done nicely, without butchering the performance and ambitions of these next gen games.
Last edited by goopy20 - on 13 March 2020






