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goopy20 said:
sales2099 said:

Lol is this post ironic or did you just give me a sample of said narrative? Ideally the Series X is the base and everything scales down. It’s quite simple, why would they go through all this trouble of advertising the thing if it won’t have its potential tapped?  But I’m sure you got your pre selected responses ready for that question. 

I haven't seen any advertising from MS, so who knows which console they'll put more focus on. All I know is that if the Series X would be the base platform, all of MS's exclusives would push it to the max at 30fps/1440p. On Series S, those games would run at like 540p.

In the end MS will just look at which console sells the most and run with that as the base platform. If that turns out to be Series S they will likely aim for parity and we get the exact same games running at 1080p on Series S vs native 4k on Series X. Imo that would be a serious waste of resources and ps5 games that do target 1440p will no doubt look a lot better, defeating the whole purpose of Series X being the most expensive and most powerful console.

In your scenario, a Series X game doing 1440p/30 fps would be 540p/30 fps on Series S. That would be a very demanding game with high fidelity graphics, that same product would probably be around 1080p on PS5, assuming current rumors are accurate.

It seems like the obvious solution is simply lowering some visual settings to boost resolution on a Series S version. Whether that be lighting, shadows, draw distance, etc. Hence, the same solutions we've used on PC games for decades.

I think you assume AAA games on a 9TF PS5 might have a focus on 1440p-4K/30 fps. I mean it seems highly unlikely Sony will make 1080p games on PS5. So if the next Horizon:ZD and God of War are 1440p/30 fps, its very likely the Series S could handle those same visuals at 900p-1080p.

Again, my comment assumes rumored specs are true.



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