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victor83fernandes said:
curl-6 said:

Poor Mario Odyssey; on most consoles it'd be a real contender for best on the system, but it had the bad luck of sharing the stage with one of the most exceptional games of all time in BOTW. I feel it kinda gets overlooked as a result.

Mario was a huge disappointment, I was hoping for a true Mario 64 successor, all we got was a Mario that wont even lose lives, barely a game, more like an exploration thing with no challenge, bosses were far far too easy, and there were too many hidden collection stuff, I preferred much more the clear tasks of Mario 64 and Mario sunshine.

880 moons to collect? I got bored and quit way before half that. They should have had like 100-200 moons, but each with clear mission tasks, and challenging.

Zelda is great but also a bit overrated, on a big screen you can see a lot of jaggies, so graphics are not impressive, I still loved the game, but I think Nintendo fans over exaggerate how good it was.

Switch is good, but still didn't excite me as much as the first time I had a N64, the 3d and graphics were top at the time, and Mario 64 and Ocarina of time changed gaming forever, even 007 golden eye was innovative as a shooter on console, unlike splatoon which is just a normal shooter with a coat of paint, also the controls are horrible in splatoon, I could barely target anything properly, maybe because I use a pro controller on the ps4 with way better controls.

I don't see a problem with it not having lives. In this day and age, what's even the point of having lives? All it does it waste the player's time by booting them back to the title screen and making them load the game up again. This way you're still penalized by losing coins and going back to the last checkpoint, but it respects your time more.

I do agree that it would've been better with fewer moons with a clear mission for each, but since there's still a ton with bespoke missions, I didn't think it was a big deal, more of a minor niggle.

So Zelda is overrated... because it has jaggies? Not sure I follow your logic there, the praise comes mostly not for its visuals but for its open-ended and emergent gameplay.

And how is Splatoon a "normal shooter"? It's movement and ink mechanics make it unlike any other shooter out there. And I found it easy to target things in it, granted there is definitely a learning curve if you're not used to motion controls,  but once I got the hang of them I could aim far more quickly than analogue alone can allow for.