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victor83fernandes said:
curl-6 said:

Exactly; the Wii U for instance was way behind PS4/Xbone in power, yet Victor insists on how beautiful some its games were. While the gap was bigger, I'd say the same applies to Wii vs PS3 and 360.

Speaking on Wii, I remembered another one worth adding; Rayman Origins. Sure, at 480p it was nowhere near as crisp as the HD versions, but its quirky and stylized 2D art still worked great within the system's limitations.

The difference between ps3 and wii was much bigger than wiiU vs ps4. Take Xenoblades X as an example of a beautiful huge open world game with barely any jaggies, looks as good as your typical assassins creed. The console was very capable. On the other hand the wii was just a gamecube basically. You could get a 480p cable but that still was only a tiny improvement, anything less than 720p will look bad on any tv bigger than 50inch.

Rayman was a 2d side scroller, plain and simple, any console can do beautiful 2d side scrollers, even the SNES.

I really do not get how people are defending Nintendo on graphics, even Nintendo themselves admit they are not competing in graphics.

Furthermore, the wiiU is not as powerful as a ps4 but the wiiU was launched 1 year earlier, nothing like the switch which came 3 years after the ps4. So the wiiU graphically was more competitive due to when it came out, the switch dropped the ball, because the graphics from wiiU to switch do not justify a brand new generation.

With sony and Microsoft generations are clearly a huge improvement, just check gta3 on ps2 vs gta4 on ps3, and check gta4 vs red dead redemption 2, huge difference in generations graphics wise.

Check god of war 2 vs god of war 3, huge difference, god of war 3 vs god of war, massive difference, by far.

When I went from ps3 to ps4 it was like putting on my glasses, everything was sharper, clearer, colours were better, way more stuff in the environments, I started with assassins creed 4 and I was in awe.

The same with wiiU, going from wii, when I first started zombiU it was a massive improvement in graphics, so clear, no jaggies, very sharp, nice lighting effects, great audio quality, Mario U looked way sharper and clearer, pikmin 3 was a massive jump in graphics from pikmin 2.

With the switch I didn't feel that jump, Mario odyssey was graphically the same as Mario 3D world, just as sharp and colourful. Mario 3d already had nice lighting and transparent effects, odyssey didn't impress, it actually had more jaggies than 3D world.

Breath of the wild didn't impress either, in fact Xenoblade X on the wiiU looks better with much less jaggies.

Wii was not "just a Gamecube", it had more than twice as much RAM, 50% faster CPU and GPU, and larger capacity discs.

And Odyssey is actually quite a bit graphically superior to 3D World, offering larger and more detailed worlds with more advanced lighting and material effects, greater geometry, and a dynamic 900p to 720p, compared to a fixed 720p in 3D World.

It's perfectly fine to find XCX more visually impressive than BOTW, but the latter is the more graphically advanced game in terms of the visual effects it's employing.

Last edited by curl-6 - on 03 March 2020