By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Otter said:
Chrkeller said:
I played the demo and didn't love the AI. My disappointment in the battle system isn't because I don't understand it, but rather I didn't like it. The lack of AI detracts from the game and the constant pausing slows the game down. People understand, we just don't agree with your opinion. And for some reason people take issue with differing opinions.

I saw you comment in the other thread. Remember that people critiqued FFXII's gambit system for taking all control away. I enjoyed the game but it had no mid combat strategy.

Not enjoying issuing commands or switching character is fine, but if say we it detracts from the game as if an objective flaw as oppose to a design choice then it sounds like some of you dont understand.

But I'm sure as the game progresses and combat gets more difficult there will more options for ai control, just as gambits also progressed in XII.

No, we understand.  I thought pausing the action in order to have Barrett heal was a distraction, especially since healing was common sense.  Never claimed it was an objective flaw, I simply stated it was a flaw in my opinion.  

Though I find it odd: my stance is the AI needs options, I'm being told I lack understanding for wanting options, yet in the same breath I am being told options will be added as the game progresses.....  quite a paradox there.  

Either way, nobody should EVER take my opinion and pretend I am claiming it as fact.  Some people like the difficulty of Souls, some don't.  Some like BotW having weapons breaking easily, some don't.  At the end of the day, regardless if a gameplay element is a design choice, people ultimately have their own independent opinions on how they feel about said gameplay element.  

Last edited by Chrkeller - on 03 March 2020