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victor83fernandes said:

The biggest example of wii vs wiiU is Xenoblade chronicles, and then you play xenoblades X, the graphics are like 5x better, even tough the world got much bigger. Amazing how they managed that on wiiU, because the world is bigger than Zelda, and there's a lot of stuff in the world and no jaggies, game looks sharp and clean. So clearly the developers knew how to take advantage of the hardware better than the Zelda developers, or maybe they just made it look bad on wiiU to make people buy a switch, you really notice the difference in jaggies from the switch Zelda.

The reason Xenoblade Chronicles X has less jaggies than BOTW on Wii U is because the former is fixed at 720p with post-process anti-aliasing while the former has a dynamic resolution than can drop to 648p under load, and while I cannot confirm, may not use anti-aliasing.

The reason is simply that Zelda is a more demanding game than Xenoblade Chronicles X, in a number of ways.

In XCX, water reflection are static cubemaps, basically a fake effect, while Zelda employs proper real time reflections.

In XCX, world shadows are fixed in place and don't move with the sun; in Zelda everything from trees to characters cast dynamic shadows that shift with time of day.

In XCX grass is rendered as flat 2D tufts; in Zelda its rendered down to individual blades.

Basically, Zelda uses more complex techniques that take up more processing power, meaning less for resolution and anti-aliasing.

victor83fernandes said:

The switch has even less of a chance because even tough its barely any more powerful than a wiiU 

The Switch is actually quite a bit more capable than the Wii U. It has three times as much RAM available to games, twice as much main RAM bandwith, and a much more modern GPU capable of more advanced visual effects.