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peachbuggy said:
DonFerrari said:

Perhaps you are reading from a different POV (I actually agree with your point though).

I believe he is talking about a subset of people (that do exist in VGC) that have a PC/PS4Pro/X1X and already bought and played let's say Witcher 3 to the end, and gone and bought it again for Switch to play on the go, and he is challenging that. I can understand both the person that have a long commute and like to use his Switch on that and people that want the best performance possible. But I to have a hard time validating rebuying the game just to play it on a small screen with a lot of noise and interruption. If it was me (I don't because I drive my car instead of enjoying public transportation) I would play some of the exclusives of Switch on the go (the ones where 30min session would be satisfying) others on the dock and everything else on the other system I have (talking about people that have more than 1 system).

Maybe you're right and I just misread the POV. I just thought that, considering this thread is about sales that his point was justifying why sales couldn't  reach a certain level but maybe I am seeing it wrong :P

Yep, lack of power, 3rd party games having better graphics in other consoles or several AAA ports not being made won't really be what decides if/when Switch pass 100M or reach 120M sales.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."