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curl-6 said:

It's almost impossible to play a modern 3D game and not feel the echoes of Ocarina of Time.

Practically all modern 3D games with melee combat feature a lock-on mechanic, from Dark Souls to Witcher 3 and almost everything in between.

That first moment when you step out from the more enclosed opening area onto Hyrule Field and see it stretching far into the distance before you is a sequence mirrored in open world games to this day, and being able to see Death Mountain from far off and eventually reach it was the original "see that mountain on the horizon? You can go there" moment that has become a definitive staple of the modern open world experience.

Watching the day/night cycle play out in real time as the blazing sun or luminous moon rise, set, and move across the sky above is something we take for granted in games of this kind today, but Ocarina did in way back in 1998.

Even something as simple as having a multi-purpose context-dependent "action" button that could do countless things is an indispensable tool of modern gaming that Ocarina popularized.

That one game managed to set so many lasting standards and foundations for the future when 3D gaming was still in its primitive infancy is nothing short of miraculous.

I would tell you that i see the echoes of Kings field in Ocarine of time,a game that came 4 years before it so i do not think you do developers like from software and many others justice by putting so much focus on a popular Nintendo game and not on everything that came before it as they did not have to invent most of what is implemented into Oot but used it from other games and modernized and made it popular for western markets.

I do think it is not needed to take the evolution in game development for granted by putting so much of it achievements on one game as that is fictive.

It did for 3d adventure what ff7 did do for rpgs but it was mostly an evolution of past elements.