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JWeinCom said:
Immersiveunreality said:

Yes, without doing that Zelda would have not been so popular today but to me it was like the genre of game also changed.

Breath of the wild feels more like a converted link to the past than  OoT imo.

I feel like OOT is very similar to ALTTP.  Breath of the Wild is more similar to the original Zelda.

This is 100% correct. Ocarina of Time and Twilight Princess followed the 'Link to the Past' formula, while Breath of the Wild was clearly emulating the original. Zelda II, Majora's Mask, and Skyward sword all did their own unique things and Wind Waker was kinda half-emulating the LTTP/OOT formula, but without any of the second world/timeline/world hopping. 

I love it. My PERSONAL Rankings for the mainline/console games: Link to the Past > Breath of the Wild > Wind Waker > Twilight Princess > Legend of Zelda > Ocarina of Time > Majora's Mask > Link's Adventure > Skyward Sword.

(The idea of a linear Zelda could be good, I just think the balance was off, the characters were poorly written, the story was earmarked for Link to speak/have personality but just didn't, the handholding was TOO much for TOO long, and the motion controls just didn't work. I was having to stop and fix the sync every 5-10 minutes and even then it just didn't work. an early dungeon had you rotate your sword tip to make three eyes dizzy at the same time. I knew what to do, I did it, but it didn't work. I googled it to make sure I wasn't missing anything, I wasn't. I watched youtube, they did the exact same thing I did; it took me half an hour of drawing circles with my wiimote before it worked. That was when I mentally checked out, though I did make it 15 hours or so into the game.)



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