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Ryuu96 said:

Thomas explaining why Moon won't sell, also sounds to me like their AAA ARPG will be multi-platform but I look forward to it either way, Moon Studios is an amazing studio, although I slightly worry about them jumping right into an AAA ARPG.

Doesn't actually sound that way to me. 

"We do own the IP rights to the ARPG we're making. Again, because I'm getting a ton of messages about this, at the end of the day, it just doesn't even make any business sense to 'sell-out' at this point. The ARPG will be our first AAA game, so if at all ever, we'd entertain the idea after that one ships."

Why if I'm so happy with how things are going right now, am I gonna entertain the idea of getting bought out after my first ever AAA game ships? The only way that makes any kind of sense, is if I'm shipping that game with the same publisher that I've been working with, that I'm comfortable with, and the relationship between us has proven to be mutually beneficial long term. 

I'm not gonna suddenly consider a buy out cus I made one AAA game working with some other publisher for the first time. I mean....why? To whom? Those guys (Ubi, EA, Activision, Square, Deep Silver, etc.) that I just made one game for? I don't know what it's like to work under them long term. The only way a buy out makes more sense after working with a new publisher, is if you really only did care about the money, and a successful AAA game under your belt (regardless of who publishes) is going to increase your pure monetary worth. If I'm to take this guy at his word, that's not what he cares about.