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curl-6 said:
Nu-13 said:

This isn't really true. Only megalomaniacal projects get more and more expensive. Small-mid games and even big ones with controlled budjet aren't any more expensive than when HD development started over a decade ago.

Honestly, if a dev can't make a profit selling their game for $60 without micro-transactions, then they should stop overspending and get their budget under control. Games simply do not need to be so obscenely expensive.

But unfortunately things aren't perfect and we keep seeing companies forcing that BS of astronomical budgets that don't even focus on what's important (game design).